Character TD / Rigger
Responsibilities
Design, create, test and maintain character rigs/setups
Work with the modelers to create a model that meets technical needs
Collaborate with animators to design motion controls
Develop and maintain character motion and deformation systems
Develop secondary dynamics systems
Develop new techniques and processes to solve character production challenges
Capable of writing pipeline tools to streamline the setup process
Work with production management to prioritize tasks
Requirements & Skills
In depth knowledge of Maya, preferably 3+ years of production experience. No cross training available due to the timeframe
Strong understanding of both Figure and Facial Anatomy
Complex character/vehicle rigging experience in Maya in film/broadcast or games environments
MEL, Python and C++ experience
Experience with setting up production pipelines while being able to follow guidelines
The ability to support himself and take initiative
Wednesday, 14 October 2009
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